These ancient ruins cast their shadows far over the surrounding sands.Ī large collection of colorful nomad huts and tents huddled together in the desert.Ī small camp of nomad tents that can be packed up and moved quickly.Ī small camp erected by Orcs, either as part of a large horde in the vicinity or a small tribes of its own. Nomads hide their camps well to avoid unwanted visitors or pursuing soldiers of the city states. The gates to a great underground Goblin city, its maze-like tunnels teeming with vicious greenskins. A lot of fierce northern warriors are likely to be found nearby.Ī couple of simple barbarian fur huts huddled down in a circle.Ī makeshift encampment erected by goblins for shelter and stashing supplies. (southern) These ancient ruins cast their shadows far over the surrounding sands.Ī set of fur jurts typical for the barbarians of the northern regions.īarbarians have flocked to this place and set up camp around a site of worship. The chance for a named item to appear is R e s o u r c e s + 4 ⋅ D i s t a n c e 5 − 37 bonus.Ī fortified wooden encampment used by outlaws to stash their loot, rest in between raids and play drinking games.Īn abandoned homestead with a collapsed roof.Ī once proud fortress now lying in ruins. Non-legendary attackable locations can contain one or two named items (in addition to the items worn by the champions). The modifiers are random values within these ranges:Įveryone striking this shield receives the Dazed effect Then two other random stats among the following are improved: Sorting triggers for columns with weapon/armor parameters are placed in the corresponding column cells in a row below (with a golden arrow).ĭurability is always modified. The weapons name could not fit into the tables (inherent width limitations) but was added over their durability values as an invisible overlay so they can be searched (Ctrl + F shortcut). Clicking on the items icons will open up specific pages (not updated). Hovering over icons will show what they represent. The item tables contain in-game possible values (minima and maxima if applicable) extrapolated from the game scripts.
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